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David Usher
davidusher



Location:
Durham, United Kingdom

Language(s):
English

Member Since:
November 2008

Last Updated:
18 December 2008

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Medusa
Maya, Photoshop, ZBrush
November 2008


   
This is my 3D illustration of Medusa. I wanted to create an image of her which focused on her mass of snakes as well as her icey glare. The base mesh was built in Maya and then detailed in Zbrush. I rendered and exported a grayscale image in zbrush and coloured the image in Photoshop.
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